
He might even have thrown in a labyrinth and some legions :)".
FABLED LANDS ROLE PLAYING GAME SERIES
On September 13, 2010, Dave Morris indicated that the series had a possible chance of a revival on his blog, saying, in response to a fan query about the future of the fabled lands and particularly the book The Serpent King's Domain, "My lips are sealed, though I will say that Frank Johnson, the head of Fabled Lands LLP, was throwing those same words around last week. If that worked out, and the net publisher could set up a subscription system, I think Fabled Lands and many other gamebook series could enjoy quite a renaissance. This, I think, is a better format for gamebooks now - we are no longer in the era of the printed word. I would think the first step might be to set up books 1-6 as Web pages and see what kind of interest they generated. It would take some time to get back into the flow of it, but I still have our (very extensive) notes. Plot discovery through use of uncovered keywordsĪlthough the final six books in the series were neither published nor written in the 1990s, Dave Morris has indicated in the past that he is interested in reviving the series, saying in an interview:.Acquisition of large assets such as houses and ships.Open-ended trade via marketplace goods, investment or shipping.

Large ( A4) format with fold-out character sheet and colour map.A greater number of sections, 679 to 1200.Other differences between previous gamebook series included: The books became increasingly difficult as they progressed, with tougher enemies and harder quests this was to account for the player becoming more powerful as they went through each book.
FABLED LANDS ROLE PLAYING GAME FREE
The player is free to pursue these at their leisure, or spend their time doing entirely different things - wandering, trading, exploring or building up their abilities.Įach book contained a different geographic area of the Fabled Lands, and the player could easily travel between regions by switching to another book. There are hundreds of quests in the seven books that were published, of varying lengths. The Fabled Lands series gave the player an entire fantasy world to roam around in, doing whatever they wished with no limits or linearity there was no set quest and there is no way to "finish" the series (unless the player dies). Other gamebooks gave the character a linear quest, with some leniency in how they went about accomplishing it when they completed the quest, the gamebook ended.

The most notable of these was the open-ended, free roaming gameplay.

The Fabled Lands books deviated from other mainstream gamebooks (such as the Fighting Fantasy or Lone Wolf series) in a number of ways.
